Post by Jay Cutler on Feb 18, 2010 0:54:24 GMT -5
The Overall rating is relative to all of the other players at a certain position.
The best player in the league gets a 100, the worst gets a 0. Everyone else falls in between as appropriate.
So a 50 is an average player at that position, a 75 is 75% as good as the best player, etc. etc.
So if Patrick Willis is an 82, it means his ratings, based on my formula, are 82% as good as the best LB in your league. If you want him to be a 95 you need to find the LB that is a 100 and find out where Willis is deficient and improve those ratings.
The overall will change as you add or remove players from your league... whether it be through a draft, player position changes, retirements, etc.
Here is the list of what ratings are most important for each position. Endurance is for every position.
Quarterback
-Strength
-Speed
-Agility
-Arm
-Hands
-Intelligence
-Accuracy
Running Back
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
Fullback
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
Guard
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
Tackle
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
Center
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
Tight End
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
Wide Receiver
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
All Defensive Players
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Tackling
Kickers/Punters
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Kick Distance
-Kick Accuracy
I'll list Marty's ratings explanations in here as well.
Here is a rundown and small explanation of Player Ratings:
1) Strength - Key attribute for making tackles, breaking tackles, holding blocks and breaking through blocks
2) Agility - Key attribute for avoiding other players whether you're chasing them or running from them
3) Arm - QB key Attribute for getting a ball to a receiver. Higher Arm means more completions.
4) Intelligence - Key attribute for ball awareness. QB's need high INT to avoid interceptions. DB's need high INT to make interceptions.
5) Accuracy - QB accuracy with his throws. Increases completion pct and lowers interception rate.
6) Tackling - Defensive attribute for bringing down a ball carrier.
7) Speed - Key attribute for ALL players. Most important attribute for gaining yards and for chasing down ball carriers.
8) Hands - Key attribute for making catches, making blocks, and making interceptions.
9) Pass Blocking - Attribute to make successful pass blocks.
10) Run Blocking - Attribute to make successful run blocks.
11) Endurance - Key attribute for all players. Higher endurance players can stay on the field longer.
12) Kick Distance - For kickers this affects FG pct at longer distances. For Punters this affects punt distance.
13) Kick Accuracy - For kickers this affects FG pct. For Punters this affects killing the ball inside the 20.
14) Overall - This one is a relative rating. If a player is the best of his position he'll be rated towards 100. If he's just in the middle he'll be 50. If he's among the worst he'll be at the bottom.
General Notes:
Speed kills. This is the most important attribute in my opinion since if you can't get a hold of someone it doesn't matter what your other attributes are.
There are no other ratings. All checks and functions in the game are based on certain combinations of these ratings. They are all rated 1-100. Note that having high ratings does not guarantee a player leads the league in any category. Football is a team game and many results are dependent on the other players on the field.
The best player in the league gets a 100, the worst gets a 0. Everyone else falls in between as appropriate.
So a 50 is an average player at that position, a 75 is 75% as good as the best player, etc. etc.
So if Patrick Willis is an 82, it means his ratings, based on my formula, are 82% as good as the best LB in your league. If you want him to be a 95 you need to find the LB that is a 100 and find out where Willis is deficient and improve those ratings.
The overall will change as you add or remove players from your league... whether it be through a draft, player position changes, retirements, etc.
Here is the list of what ratings are most important for each position. Endurance is for every position.
Quarterback
-Strength
-Speed
-Agility
-Arm
-Hands
-Intelligence
-Accuracy
Running Back
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
Fullback
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
Guard
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
Tackle
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
Center
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
Tight End
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
Wide Receiver
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Pass Blocking
-Run Blocking
All Defensive Players
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Tackling
Kickers/Punters
-Strength
-Speed
-Agility
-Hands
-Intelligence
-Kick Distance
-Kick Accuracy
I'll list Marty's ratings explanations in here as well.
Here is a rundown and small explanation of Player Ratings:
1) Strength - Key attribute for making tackles, breaking tackles, holding blocks and breaking through blocks
2) Agility - Key attribute for avoiding other players whether you're chasing them or running from them
3) Arm - QB key Attribute for getting a ball to a receiver. Higher Arm means more completions.
4) Intelligence - Key attribute for ball awareness. QB's need high INT to avoid interceptions. DB's need high INT to make interceptions.
5) Accuracy - QB accuracy with his throws. Increases completion pct and lowers interception rate.
6) Tackling - Defensive attribute for bringing down a ball carrier.
7) Speed - Key attribute for ALL players. Most important attribute for gaining yards and for chasing down ball carriers.
8) Hands - Key attribute for making catches, making blocks, and making interceptions.
9) Pass Blocking - Attribute to make successful pass blocks.
10) Run Blocking - Attribute to make successful run blocks.
11) Endurance - Key attribute for all players. Higher endurance players can stay on the field longer.
12) Kick Distance - For kickers this affects FG pct at longer distances. For Punters this affects punt distance.
13) Kick Accuracy - For kickers this affects FG pct. For Punters this affects killing the ball inside the 20.
14) Overall - This one is a relative rating. If a player is the best of his position he'll be rated towards 100. If he's just in the middle he'll be 50. If he's among the worst he'll be at the bottom.
General Notes:
Speed kills. This is the most important attribute in my opinion since if you can't get a hold of someone it doesn't matter what your other attributes are.
There are no other ratings. All checks and functions in the game are based on certain combinations of these ratings. They are all rated 1-100. Note that having high ratings does not guarantee a player leads the league in any category. Football is a team game and many results are dependent on the other players on the field.